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</o:shapelayout></xml><![endif]--></head><body lang=EN-GB link="#0563C1" vlink="#954F72"><div class=WordSection1><p class=MsoNormal>Geoff, Gerry,<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>I agree Fischer time is different to byo-yomi, however a player who had run out of time would still have to play <b><i>on average </i></b>a move every 7 seconds. I think we all know there are players who will naturally end up out of time by the middle game, no matter how much they start with. Taking into account the clock may be on the ‘off hand’ side of the board, which could in itself cost up to a second a move, it can be very hard to generate any significant time back for considering complex moves.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>The tournament category is a different but related issue. As I understand the rules, no matter what timing system is played ‘A’ tournaments allow more total time for games than ‘B’ tournaments, and similarly for ’C’. If we want to run ‘A’ tournaments we will have to set a timetable for the day that accommodates that, if that is practicable. Is there any set of standards or guidance, for example on what length breaks we should plan to have between each round?<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Regards,<o:p></o:p></p><p class=MsoNormal>Colin.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><o:p> </o:p></p></div></body></html>